android

Hackathon Team Whack-A-Toad: An Exploration of Daydream Using the Android SDK

Going into the latest hackathon, I knew there were several options for building a virtual reality (VR) app for Android devices. Google currently has two platforms for VR available: Cardboard and Daydream, not to be confused with the screensaver mode on Android phones. Cardboard is Google’s original foray into the VR headset realm, released June 25, 2014. With it, you could put your phone into a cardboard headset to view 360 degree video and some VR content. Interactivity outside of head tracking was done with a singular button that you could press.

6 Design Tips for iOS and Android Jason Swetzoff Fri, 07/07/2017 - 22:03

Recently I've been designing a few mobile apps. The first app was designed from scratch for both iOS and Android. The other was taking a pre-existing iOS app and translating the design and UX to be more suited for Android. It's been an interesting process that has taught me a lot about the differences and similarities of the two different platforms. I've also been discussing, sharing, and working directly with both iOS and Android developers to create the best experience on both platforms. I’d like to share some tips I’ve learned.
 

It's still not a F&*$ing iPhone.

So here it is, the post about why I am switching from an Android to an iPhone, with just weeks before the new iPhone 5S release. First let me clarify something: I am a fan of Apple products, but I love Google more. I have used Android phones from HTC, Motorola and Samsung - and it is after buying the latest Samsung S4 that I am finally throwing in the towel. Here's why...

Improved Lazy Loading for mobile devices (iPhone, Android) with Lazy Load 1.7

The latest version of the jQuery Lazy Load plugin (released Jan 29th, 2012) included the ability to customize your data attribute parameter. This is a pretty helpful update; I realized it could be used to set multiple source images for the same node. Here's how you can use it to optimize images, cutting down on data transfer for mobile devices.

Pitfalls to look out for when writing a canvas game for Android devices

Recently a client approached Metal Toad to develop a prototype game for Android devices and leaving the option of porting it to other devices open. We decided to develop the game using HTML5's canvas element and wrap it in phonegap to bring it to Android devices. In this post I'll talk about the major pitfalls I encountered while working on the project and provide you with some points to keep in mind while developing canvas games for mobile devices.

Responsive Web Design and HTML5 are the Future

With the latest launch of the Amazon Kindle Fire Tablet, the world is now up to more than five major Android hardware providers. Among each of these, there is also a wide variety in the screen sizes, from the smart phones to mid and larger tablets. Outside of the Android market you have the 800 pound gorilla, Apple with their iPhone, iPod & iPad. And you have RIM with the Blackberry and Nokia (who still can't decide what they are going to use).

Ready for transformation?